Retrofix: Goodfellas
If you ask any film buff what their favorite movie is, chances are they’ll tense up and think hard about their answer before saying, “I dunno, man, I like a lot.” I can identify with these people -- for a long time I had a hard time answering this question with less than five titles. It wasn’t until recently that I actually thought about all of my favorites and decided which one is my numero uno: Goodfellas.
True Blood Recap: Episode 1 "Turn! Turn! Turn!"
Last night, HBO premiered season 5 of True Blood, a premiere that had been much anticipated since the finale last summer. Well the finale was not at all what I expected it to be, and that's not a good thing...
What Next: Avengers 2?
“AVENGERS ASSEMBLE!” A battle cry familiar with any self-respecting Marvel fan and a line many fans like myself were anxiously awaiting the “star-spangled man with a plan” to cry during this summer’s blockbuster. I think at least most of us can agree that Avengers provided many of us with great joy and satisfaction in its execution.
Completely Random Episode 2: Coffee and Idle Banter
In this episode of Completely Random, Jon, Drew, and Chad discuss the effect of dating on video game play time, The Walking Dead Game, The Avengers, guns, the idea of a Justice League movie, and much more. Take a seat and absorb your sermon for the week.
Max Payne 3: Pain as art
Rockstar Games has accomplished what few games in the industry have: they have made gaming an art form. After playing Grand Theft Auto IV, Red Dead Redemption, and now Max Payne 3, I can say with honesty and a straight face that these three games delivered in ways many Hollywood movies can't.
Friday, June 29, 2012
True Blood: Episode 3 "Whatever I Am, You Made Me"
12:30 PM
Nicole M.
First Look Demo: Kingdom Hearts 3D
8:00 AM
Unknown
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| (Nostalgia kicks in now.- sorry, most of these were taken with my iPhone as I was playing..) |
Let's start with the Tutorial. In the Tutorial, you end up battling Ursula (The Little Mermaid villain) in a very basic explanation of the controls. The controls are easy- you have camera controls, basic move/dodge/block, magic utilizing the directional pad and X, and locking on/targeting. It's very easy to get used to, and that's important for a Kingdom Hearts game. ![]() |
| More combo goodies! |
Next we move onto gameplay, or at least the non-tutorial gameplay. You get a little bit of the story, but not enough to make any assumptions (unless you've already scouted Wikipedia for the plot). You know Master Yen Sid is involved, and once again Sora is looking for Riku. Instead, Neku Sakuraba makes an appearence, possibly replacing the Final Fantasy characters in this game with "The World Ends With You" characters instead.
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| (Sorry, this is the best my iPhone has to offer as I play..) |
Thursday, June 28, 2012
First Look: Lego Batman 2 DC Super Heroes
6:00 PM
Unknown
This game got a lot of hype on the internet, had a few advertisements over usual at Gametops and other gaming stores, and caught my eye personally. Being a comic reader, I'm always interested in games that are based on Comics,because while they already have established stories, these games give you an option to explore "What if..." scenerios, different variations of plots, and of course being in control of the characters.
If you've ever played a LEGO brand game, you know what's in store for you. If you don't, here's my first look into the game and how it plays out.
First off, relax- it's comedic. Maybe you don't have that sense of humor you need for the game, but it really takes on a level of humor that you're just not going to see in any of the Christopher Nolan films.
The game's premise is easy to derive- Batman's villains are at it again, but this time with the help of Lex Luthor and a few other memorable faces. To go along with this, Superman and other DC heroes join the party. Storywise, you're going to get a basic plot with a comedic twist, but we play games to have fun.
In addition to the Batman perks, the game follows it's lego roots quite nicely. You go around interacting with other Lego setups and characters, different vehicles, and occassionally building new things. There's some vehicle action, and while the first level you get to experience is a rail-gun style chase in the Batplane or Robin 's helicopter, the rest of the game gives a llittle more variety, both in style and vehicle.
For a fun game, maybe the $50 pricetag (or more/less, depending on system and where you buy it) isn't worth it right away. You'll have fun whether you know the plot or just want to hit things all day, So my recommendation- unless you pre-ordered it, wait a bit, let it drop in price, and pick it up. But definitely don't forget about this one!
Book Review: Catching Fire, by Suzanne Collins
10:09 AM
Andrew M.
We left off with Katniss and Peta having won the Hunger Games as a team, the first time two winners ever existed in the history of the games. Their inseparable bond that grew inside the arena unfortunately for Peta did not continue outside of that same arena. Peta had been in love with Katniss and that love just grew deeper and deeper as the games came to pass. Katniss who was growing closer and closer to him though was still very confused on her feelings toward the baker's young son. The terrible news that she was acting came past Peta's ears by Katniss' own tongue and the book ends with heartbreak for Peta and an unsure future for Katniss.
That ending I felt was fine for the book. It was the type of ending that allowed a reader to know this book is over and the story finalized. You had great speculation on the future but weren't sure if a sequel was in the mix (although secretly you wanted one.) Catching Fire was next. Oddly enough this book actually had a title that made sense unlike some book series (like Twilight.) The world wasn't literally on fire, neither was the Hunger Games but what was catching fire was the spirit of the citizens across all of the districts. Their souls were cast ablaze with the hope of revolution all because a young 16 year old girl nearly committed suicide by eating berries.
SPOILERS BELOW
It begins with Katniss living in the nice area of town, Peta and good ol' Haymitch. Haymitch is still drunk as ever and Peta and Katniss live a normal life apart from each other. Peta got put into the friend zone hard core at the end of the first book so he learned his lesson. They still must keep up the facade in front of the cameras or else the Capital might know that they are faking it...well Katniss is faking it.
What nobody expects is the Quarter Quell which takes place every 25 years of the Hunger Games. This Quarter Quell takes previous winners and puts them back into the arena...and of course as District 12's only female winner Katniss is back in the fray. Peta joins her in the fight and Haymitch is left to coach the two of them all over again, this time Katniss forces him to agree that he will help Peta win even if it is at the cost of her own life. Katniss begins to see signs of revolution existing from a random television screen, to the "threats" issued to her from the President and she is certain that her death would ensure the safety of her family and loved ones.
Back in the Capital they meet their fellow competitors all of them much older than a normal competitor and many of them very famous. Time starts to tick down slowly and of course her wonderful stylist Cinna has outdone himself again and again withe her outfits and she is again the talk of the town and in some people's eyes a favorite to win the whole thing.
This time around the arena is very watery. In here she discovers over time that the place is a giant clock and each hour that passes means a different travesty occurs in what would be considered the corresponding spot on the face of a clock. Alliances are formed and death befalls allies and enemies alike. When Katniss is outside of the arena we as readers don't remember the full hardship and hunger, depravity and pain that occurs in the arena. It is as if we are with her the entire time and experiencing everything with her. By the close of the book almost everyone is dead (as the theme of the arena dictates) but there is an extremely major plot twist. Now I don't care if you want to know it or not, it is a great twist and you gotta read the book to find out this one!
SPOILERS CLOSE
Now that you read a basic synopsis of the story and feel adequately prepared for the film (which many will watch without reading the story) I hope you have some knowledge going into this one. I myself figured out the major plot twist from the beginning of the first book but that is me and not everyone. I hope you can pick this up and read it but be sure you have Mockingjay at the ready because I can promise you you will want to read that one right after this!
Wednesday, June 27, 2012
Project M Character Analysis: Lucario Revisited
8:00 AM
Steve Berkman
We had a look at Lucario last time, but this time around, we'll discuss him in a bit more detail as far as what his new options afford him the ability to accomplish. Combos are the name of the game with Lucario. His individual attacks aren't especially powerful, so to rack up the damage and prep for a kill, you'll want to string together as many quick hits as possible, always aiming to end with Force Palm. And let's be honest - the new aerial Force Palm is just so fun to use. Just be weary of good techers; they'll be waiting to punish you, so follow with a down air or neutral air to be safe.
Buffering was touched on quite a bit before, but the creative player can do some great things with it. For instance, on larger and/or heavier characters (Bowser, DK, Captain Falcon, Fox, etc), at low damage, you can rather easily string together loops of a jab > jab > force palm combo. For spacing, you can use forward tilt in place of some jabs, as it covers a bit of distance or your dash attack. The ability to act out of moves so quickly is a huge advantage, as your individual attacks don't deal a huge amount of damage. If you're making contact on anything outside of a smash, you should be aiming to continue the onslaught or end it with Force Palm. Rush and chase; don't let up on the pressure.
If you find yourself edgeguarding an opponent and they're aiming for a ledgegrab, be liberal with your use of down tilt. The trajectory it pops the opponent up at gives you a great opportunity to hop up and use that new aerial Force Palm. If you jump out a bit, you can toss them to their death, and if you have an aura charge (ex move) available, use it here; you'll toss them down and away from the stage. Keep in mind there's no penalty to the aura charge if you miss; you'll only lose it if you connect. At low damage, the opponent can act out of this state quite quickly; don't be deceived by the laziness of the AI. Characters with long/high recovery, such as Snake and DeDeDe won't die to this technique so easily, so that aura charge is well reserved for this position. Don't forget that if you whiff that Force Palm and you haven't finished a full jump, you're going to be fighting to get back to the stage, so weigh your options. If you find yourself recovering, don't be afraid to aura charge cancel your ExtremeSpeed and air dodge at the ledge.
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| As satisfying as it gets. |
One last thing; don't forget that your dash attack can cancel into your tilts, smashes and specials. On connection, you can quickly transition into those all-important force palm combos and at medium damage, you can move from dash attack into a well timed up smash. If you don't get "all of it", you can follow up with a neutral air for space; if you do, the last hit of up smash is quite strong and an effective kill. Experiment with Lucario; the combo options are limited only by your imagination and reflexes.
Lucario combos are incredibly fun to string together - tell us your favorites or link us some videos in the comments! Next up, we'll have a look at the new and improved Wolf.
Tuesday, June 26, 2012
WWE Raw Wrapup - 6/25/2012
11:41 AM
Steve Berkman



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| Courtesy of http://numbr87.tumblr.com/ |


Saturday, June 23, 2012
WWE Smackdown Lowdown - 6/22/2012
8:43 PM
Steve Berkman
WWE Smackdown - June 22nd, 2012
It becomes harder and harder to think in terms of "proper intro" when on a weekly basis we see relatively the same things John Lauranaitis is gone, and in place of John Cena, we'll see HHH in the main event at Summerslam. Raw expands to 3 hours on July 23rd - WWE needs to provide a legitimate focus on the young, up and coming talent instead of arbitrarily expanding segments by five minutes each.
We open up Smackdown with Teddy Long greeting the crowd and informing them that John Lauranaitis was fired. Who's watching Smackdown that doesn't know that, Teddy? Teddy doesn't seem to be employed in any capacity - He's not the General Manager, but he still dances out in a suit. The GM of the night will be Mick Foley. The crowd is happy, until Big Show interrupts the proceedings. Now first of all, Brodus Clay is not allowed on Raw because of Big Show. Big Show is now on Smackdown. Find the disconnect. I'll chalk this one up to Ace being fired meaning that Ace's rules are no longer valid. Show reminds us all that he doesn't care about Big Johnny and he doesn't care about the WWE Universe; he only cares about himself. Show congratulates Cena on his win in the cage match; it only took five of his 'cronies' to help him win. Big Show says in an actual fight, he'd stomp Cena. He says that he is moving on from Cena to bigger things; namely, the Money in the Bank ladder match. Big Show can't be stopped, regardless of how many men are in the match. Nobody can stop him once he cashes in. Brodus Clay walks out. There's no dancing tonight; he's all business. Clay slides in which allows Big Show to lay boots to him, but Clay fights to his feet and delivers a headbutt to Big Show's chest. Otunga slides in from out of nowhere and clips Clay in the knee, continuing on from the YouTube pre show match from No Way Out. Show lands a big kick to Clay's knee and then his ribs. Brodus fights up to his knees and Big Show delivers the WMD. Show heads to the back, not at all acknowledging Otunga. Otunga proceeds to make bad mama jokes and mock Brodus' dancing.
Big Show standing tall over a 'monster' wrestler is good. Big Show needing help from a mook like David Otunga to do it? Not so good. There's not a person watching this show interested in an Otunga/Clay feud, and even outside of a match, Otunga was hit with a more than audible "You can't wrestle" chant. Until Otunga intervened, this one was looking towards a thumbs up.
Match 1: Ryback vs Frank Venezia and Jared Wahkler
Winner: Ryback via pinfall
Once again, the opponents who are trash talking Ryback, knowing they're facing Ryback, are scared when Ryback's music hits. Ryback ran wild on these poor fellas: Deadlift slamming them into one another, along with a buckle bomb, dead lifted into a powerbomb on the other and a spinebuster. The stacked Fisherman Samoan Buster Drop ends the match. At the PPV, Ryback was asking to be fed three. I guess they're not quite settled on doing that yet, but Booker does make it a point to ask if Cole and Josh Matthews think Ryback could do that to three guys. Cole then goes "maybe 4 or 5" because he has no concept of comedic timing.
Mick Foley and Yoshi Tatsu are in the back. Vickie Guerrero walks in and asks Tatsu if he shouldn't be making sushi or something. Tasteful as always, WWE. Tatsu tells Vickie she's ugly on his way out. Vickie tells Mick that next week she's in charge of both shows (keeping up the theme of past GM's as interims) and if he's not nice, she'll make him her assistant. Foley suggests a better assistant and Great Khali dances in. Foley joins in and goes for (and calls) a Dude Love dance move, but they cut away. Altogether bad use of air time.
Raw 1000 moment with Daniel Bryan: Marty Jannetty beats Shawn Michaels for the Intercontinental Title. Imagine that - a guy known for his wrestling has a Raw 1000 memory about wrestling.
Match 2: Alberto del Rio vs Christian (Intercontinental Champion), non-title
Winner: Alberto del Rio via submission
This was a good match, with a good pay off and a good ending segment. It had a bad opening in terms of commentary, with Booker T saying ADR should have taken the title shot, even with the concussion, which would of course put him in danger of ending his career. Good call, Book. After a good amount of back and forth action, the match ends with a great sequence: Christian hits a tornado DDT and goes for the Killswitch, which ADR counters by dropping Christian's arm across his own shoulder, stunner-style. Del Rio tries for a senton, but comes up empty, which allows Christian to ready for the spear. Alberto sees this coming and delivers a stiff kick to the chin and tries the Cross Armbreaker, but Christian tries the Killswitch again, only to be blocked again. Christian ends up mounting the top rope, but Ricardo Rodriguez runs the distraction, allowing ADR to run the ropes and deliver an enzuigiri to Christian on the top, sending him to the mat and allowing him to slap on the Cross Armbreaker for the win. He actually did it to the opposite arm that he worked all match, but that's a detail to be let go. Del Rio is happy with this and heads to the back, but Cody Rhodes hits the ring and delivers a clothesline to the back of the head of Christian. Rhodes locks in a fujiwara armbar and Christian begins to fight to his feet, but Rhodes throws him shoulder first into the ringpost then screams that Christian is stealing his time and that Rhodes IS Smackdown. Good stuff all around and really the highlight of the night. This is a rivalry I'm glad to see continue and Rhodes' statements point to a facet of it beyond just the IC title. Rhodes is absolutely a front runner for the Money in the Bank briefcase this year.
A video package concerning the AJ/Daniel Bryan/CM Punk/Kane situation plays, with a heavy focus on AJ herself.
Match 3: Kane vs Daniel Bryan, Special Guest Timekeeper: AJ
Winner: Kane via pinfall
AJ flashes a big smile for Kane and a frown for Bryan. A lot of back and forth action in this match, which I wouldn't typically expect between Kane and Bryan. Bryan's strikes were allowed to hurt Kane, which is a nice change of pace and yet another indication of the confidence that WWE has in him, despite his "not fitting the mold". Josh Matthews mentions he's not comfortable with everyone's favorite crazy chick AJ sitting at ringside holding a hammer (for the bell, of course!). Commentator line of the night right there.
Bryan ends up delivering a drop toe hold to Kane, leaving his head on the middle turnbuckle, then kicks the middle rope to throw the turnbuckle into Kane's face. This is quickly becoming a signature for Bryan on TV and it works incredibly well for him as a heel. Bryan heads up top for a missile dropkick and in a rare shot, he slips from the top, which makes for Kane lifting him and carrying him to the opposite corner, where Bryan kicks him off and lands the missile dropkick. As I've said in the past, kudos to the guys that can call the audible on the fly and not just awkwardly climb up and try the exact same spot again; if there's one compliment I can give to Sheamus on the regular, it's this. Kane ends up taking over, but Bryan backflips over him, hits the ropes and runs into a big boot from Kane. Bryan dropkicks Kane's leg out from under him and lands an execution kick to the side of the head. Bryan climbs up top again and seemingly lands a diving headbutt, but Kane has caught him by the neck. Kane tries a Chokeslam, but Bryan counters into a guillotine. Kane tries to shake him off, and Bryan ends up going up and over into a sunset flip and transitions into the Labelle Lock. The bell rings, but Kane has not tapped. Bryan celebrates, but the ref tells him Kane didn't tap; Kane lands a Chokeslam and pins Bryan. AJ is shown being a tad bashful, then flashes a crafty little smirk at Kane and skips off. Kane kind of smiles back.
Once again, AJ shows that she can play her part as well as any of the men on the show, if not better. Her facials are believable instead of being cartoonish and she doesn't over complicate anything. This may be some of the best writing the creative team is doing at the moment, and if it ends up benefiting Bryan and/or Punk, all the better.
Mick Foley comes out to address the crowd and throws out his cheap pop of the night for the city. Heath Slater interrupts, as he now seems wont to do on a regular basis. Slater is lobbying a protest for what happened to him on Raw with Piper and Cyndi Lauper (See Here!). He's mad that he was embarrassed by them and Foley says he'll be embarrassed tonight by...Zack Ryder! Missed being on Long Island by one show...are you serious, bro?
Match 4: Heath Slater vs Zack Ryder
Winner: Zack Ryder via pinfall
Nice to see Ryder on TV, but he got about a two minute match. Ryder hits signature offense, Slater hits his signature neckbreaker, Ryder hits a Rough Ryder and pins him.
Back from a commercial, Foley and Ryder are in the back and are met by Damien Sandow. Sandow gives them the verbal business. After giving examples of Ryder's nonsense, Sandow says "no more". Maybe this could lead to a "real" match for Sandow instead of glorified squashes, which would finally bring him into the normalcy of the roster. This process seems to take too long for quite a few wrestlers. I'm to believe that Sandow dispatches of his opponents faster than someone like Antonio Cesaro? And everytime? It feels like 5 different people work on this and don't at all communicate with inconsistencies like that.
The WWE Smack of the Night plays, and for once it's actually relevant: Tyson Kidd's frankensteiner to the outside during No Way Out's four-way tag match, followed by Darren Young landing his gutbuster and winning for his team.
Match 5: The Usos vs Prime Time Players
Winners: Prime Time Players via pinfall
The Usos take control early with chops and quick tags. Young eventually makes it to his corner to tag in Titus O'Neil who takes over and settles into a chinlock. The Uso in the ring fights back and lands the running ass to the face in the corner. Jey Uso and Darren Young end up tumbling over the top rope to the floor and Jimmy hits a samoan drop on Titus. Jimmy readies for the Superfly Splash, but Young trips him (after AW runs some classic manager distraction on the ref), allowing Titus to land the Clash of the Titus for the win.
Fun tag match, and it's followed by Young/O'Neil getting jumped by Primo and Epico in the back. It's nice to see some fire and energy for the tag division. Seems like every couple of years, WWE gets in a tag division mode and builds it a bit. Hopefully it holds up a bit and the NXT/Superstars team of Tyson Kidd and Justin Gabriel get used as well.
Santino Marella comes out with a microphone and has the cameramen focus on some signs and comments on them. He eventually calls an energetic fan into the ring, she plants a kiss on him and he sells it like the WMD. I love Santino, I really do. His antics almost always entertain me. But this is the type of time that can be used for Kidd, Gabriel or a real match for Slater/Ryder. This served no purpose, nobody had a better time because of it. Just bad.
A quick "recap" of CM Punk on Jimmy Fallon, focusing mostly on The Roots playing his entrance theme and the actual entrance he made; no content for the actual interview. More wasted opportunities.
Match 6: Dolph Ziggler vs Sheamus (World Heavyweight Champion), non-title
Winner: Sheamus via pinfall
Ziggler opens up in the corner, hanging onto the top rope and doing leg lifts. A show off shows off. It's these simple things, just keeping up with your own character, that put Ziggler above so much of the roster. Sheamus hits his rolling fireman's carry slam very early in the match; this really should be a late match thing, but whatever. Sheamus ends up hitting a fallaway slam into the barriers outside to lead to a commercial. Because both guys outside always leads to a commercial.
Ziggler has taken over while WWE paid the bills. Sheamus fights back and tosses Ziggler to the outside and throws him into the steel steps. Vickie jaws at Sheamus and he turns to her, allowing Ziggler to vault off the steps and land a huge fameasser outside on the floor. Awesome spot. Back in the ring, Ziggler lands offense for near falls: A neckbreaker, a low dropkick on the apron after putting Sheamus' neck on the middle rope and another neckbreaker. Sheamus fights up from a chinlock and goes into his usual comeback routine, but when he tries White Noise, Ziggler shimmies out and lands a jumping DDT (quick becoming a signature for him) for another nearfall. Sheamus lands a flying shoulder after punching Ziggler out of mid air and finally hits his signature forearms to the chest. Ziggler elbows out of the Irish Curse and kicks Sheamus' legs out from under him. He gets a Brough Kick for his troubles.
It's a shame that a match that fun can end with a guy taking kicks to his legs that render him unto his knees, only to turn around seconds later and deliver a jump kick to a guy's face. It's incredibly lazy. White Noise or the Celtic Cross could have been used here, but he opted for the one move based entirely on the body part that Ziggler just kicked out from under him. I don't know if it's lazy thinking in the ring or an active attempt by WWE to "Cena-ify" Sheamus. Sheamus is a good candidate to be a "next Cena", but having him do the same Superman garbage routine is just going to annoy fans.
I read this back and there's a lot of complaints in there, but don't let that detract from the good, where it's always best to focus: The tag division is getting proper attention, Ziggler and Rhodes are being showcased (at least in the eyes of WWE) and a storyline that doesn't involve John Cena, that actually focuses on a diva, gets huge focus and time well spent. A Cena-transformation may end up underway for Sheamus, but for now, he continues to put on solid matches, even if the occasional move selections is...odd.
Tomorrow night is ROH's Best in the World: Hostage Crisis, and I will be attending at the Manhattan Center. I'll be live tweeting on behalf of Pulse Wrestling and I'd love for you to join in the conversation by following me @sbfantom. In the weeks coming, I'll be summarizing the weekly TV for ROH for Pulse as well, moving forward. Join in on the conversation!
Thursday, June 21, 2012
First Look: Pokemon Conquest
12:00 PM
Unknown
Wednesday, June 20, 2012
Project M Character Analysis: Link
8:00 AM
Steve Berkman
With the recent release of Project M Demo v2.1, we're going to have a look at a handful more of the characters who have benefitted from the physics changes and the creativity of the Project M team. We'll revisit Lucario in a more technical sense, as well as some of the other Brawl newcomers in the coming weeks. The Brawl newcomers are a bit more interesting to look at as the team has taken more creative license with them; the Melee vets were very much treated to a "re-meleeing" process, although some of them have reaped rewards, such as Link. The Project M team has treated Link very well. In general, his attacks have gotten buffed; some in speed, some in range, some in power, and some in multiple aspects. Let's start with him.
Nothing categorizes Link in Smash Bros like his projectile game. With Project M, Link's ranged game is better than ever. His bow is stronger and charges significantly faster, which will afford the opportunity to move about the stage, short hop and fire off arrows to keep opponents at bay and dole out that oh-so-precious damage. A charged arrow has effective knockback for a projectile; hitting an opponent who's already off the stage with one could be that little nudge needed to keep them off the edge. Learn the trajectory, learn the timing for a full charge - you'll learn to love it. Bombs, while not hugely different, still deal decent damage and can be used to mindgame people into positions advantageous to you. The unique part of the bomb is its classification as an item. There are things you can do and games you can play with the bomb that you simply cannot do with a normal projectile. You can pull one, short hop and drop it to leave a trap or you can litter the sky with them to create an obstacle course, forcing an opponent where you want them to be and to fall into your new and improved up smash.
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| Boomerang and arrows - keep them flying |
Then there's the boomerang. The gale aspect of it is gone; this is back to the hard-smacking boomerang you know and love. Down tilted throws for short hop attacks, up tilted ones for fakes and long distance hurls to come back and hit the opponent once you close in and grab or combo them. I personally feel you should have your boomerang flying around the stage as much as possible, as often as possible. Though not a projectile, Link's spin attack is back the way you love it - A strong initial strike and a useful way to end combos on the ground. The end of the spin still gives that semi-spike trajectory, so don't be shy about using it at the edge. In fact, do so with vim and vigor.
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| Every bit of damage helps |
As for Link's regular attacks, you'll notice a healthy speed increase. You'll be able to move faster out of some of these attacks, such as the down smash, and some are just outright faster, like forward tilt. While some of these are minor changes, veteran Link players will notice a huge increase in speed between what they could accomplish in Melee vs what they can do in Project M. Up smash may be one of the most important changes; the three strikes now combo into one another far more effectively, allowing more damage to rack up and a much better chance of the third strike to send them flying. Don't be afraid to run at an opponent and go right into up smash; you stand to deal great damage. This can be all the easier with a boomerang looming...
Ultimately, you've got a character with a good air game, a good distance game and a formidable close range game; put these puzzle pieces together and you can land some great combos. And let's be honest, it's always fun to toss your boomerang, grab your opponent and just wait for it to come back and bop them one. Link has long been a fan-favorite among Nintendo fans in general, and with the changes seen in Project M, I see him being a lot more popular amongst smashers as well.
Have a favorite rush down with Link? Perhaps a combo video or a good match with him? Let us see in the comments! Next week, we take a more in depth look at Lucario and his new combo capability.





























